Spacebar = Fire
Left and Right Arrows = Rotate
Control or Up Arrow = Thrust
Down Arrow = Brake
J = Toggle Jitter Effect
If the keys don't work, click your mouse on the game.
The source for this game, which is almost entirely actionscript based, illustrates a
number of techniques, including:
The images in this game were plotted on graph paper, and then stored in arrays.
A routine, drawModel(), is responsible for drawing the various models.
- Velocity-based movement (with inertia)
- Score keeping
- Storing the shapes of objects (rocket, rocks, flying saucer, etc.) in arrays.
- Using the information in this array to create an explosion effect.
- Text animation
- Jitter effect
Having trouble opening the project? You may need to Upgrade to Flash MX 2004
Copyright © 2003,2004 by Jim Bumgardner. All Rights Reserved. Leave Jim some feedback