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	<title>Comments on: Things you can infer from one dialog box</title>
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	<description>Interactive art, experimental software toys, screensavers and games by Jim Bumgardner.</description>
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		<title>By: KrazyDad &#187; Blog Archive &#187; Text to Song</title>
		<link>http://krazydad.com/blog/2006/03/30/why-adobe-reader-sucks/comment-page-1/#comment-73</link>
		<dc:creator>KrazyDad &#187; Blog Archive &#187; Text to Song</dc:creator>
		<pubDate>Tue, 11 Apr 2006 00:13:35 +0000</pubDate>
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		<description><![CDATA[[...] Tracktion is a model of my conviction that the best software is written by one or two extremely talented designer/programmers, rather than large teams of middling programmers. Jules had a very clear idea when he started writing Tracktion of how he wanted it to work, and what he believed was broken in other music software packages. He intentionally violated a number of design conventions which are ubiquitious in music software (such as using tons of windows for different functions, and mimicking the user interfaces of historically popular audio interfaces). Instead Jules asked the question, &#8220;If you forget the last 100 years of music studio history, what is actually the most efficient and logical way to construct music on a computer?&#8221; Jules then set about answering that question by making some great music software. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Tracktion is a model of my conviction that the best software is written by one or two extremely talented designer/programmers, rather than large teams of middling programmers. Jules had a very clear idea when he started writing Tracktion of how he wanted it to work, and what he believed was broken in other music software packages. He intentionally violated a number of design conventions which are ubiquitious in music software (such as using tons of windows for different functions, and mimicking the user interfaces of historically popular audio interfaces). Instead Jules asked the question, &#8220;If you forget the last 100 years of music studio history, what is actually the most efficient and logical way to construct music on a computer?&#8221; Jules then set about answering that question by making some great music software. [...]</p>
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