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How to create a fake language in one day

An interesting blog post from game designer Mikael Säker, in which he explains how he created a fictitious language (for a game) in one day.

Qewo rotawine kuzo osinita tasikisuina. reopise qokotasi duma mo kime qodutioja, ruzeerure titazeso nejo rosojo tasikisuosi nitariso owetati raroqo kimosi diro zesesoaja osi oqatisoso sereneo.

I would argue that this is really more of an encryption (of English) than a language, but it is a quite effective technique for making something appear to have the statistical character of an unfamiliar language, which is all you need for a game.

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