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Honeycomb Maze

Here, we use the maze-generator to make a hexagonal maze, and add a bee to traverse it. When the bee solves the maze, a new one is generated. This provides the beginnings of a maze-oriented game. Perhaps the player should control the Bee, or avoid the Bee?

The bee animation uses a bit of random noise in his movement to give him a somewhat more unpreditable and lifelike character (although random-numbers are no substitute for good animation skills -- which I lack!).

The methods used to control the Bee will be addressed in an upcoming collection of "virtual-pet" movies (which explore the idea of state machines).

There is an interactive version of this maze here, in my fun & games area.


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